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Behavior Tree
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Behaviour tree is a mathematical model of plan execution used in computer science, robotics, control systems and video games.
* Behavior trees describe switchings between a finite set of tasks in a modular fashion.
* Their strength comes from their ability to create very complex tasks composed of simple tasks,
without worrying how the simple tasks are implemented.
* Behavior trees present some similarities to hierarchical state machines with the key difference
that the main building block of a behavior is a task rather than a state
.. figure:: images/behavior_tree.png
:alt: Behavior tree
`Source `_
**BehaviorTree.CPP** is a flexible C++ library that can be used to create complex and flexible behavior trees.
`Website `_